It’s going to feel pretty hard at first when you’re going in blind but once muscle memory kicks in, you’ll find yourself plowing through the stages like they’re nothing. The answer is… about the same as any other Mega Man game. The question on everyone’s mind is… “How hard is Mega Man 11?” One thing the Mega Man franchise is known for is its difficulty. Re-using the same theme across all four stages is inexcusable and lazy on your part. Surely your sound department could have come up with three more stage themes. It’s been eight years since you’ve released a Mega Man game in the classic series. The problem is that all four Wily stages use the same exact theme song! I get that the song is good but not good enough to warrant it being the only theme you hear as you trudge through the Wily stages. It’s not THE BEST, but it belongs up there among the best. Hands down, this was one of the best Wily Stage themes I’ve heard in a while. I don’t mean that in the way you think I do. Before people gasp and sigh in disappointment…. The part that disappointed me was the Wily stage theme. He kind of looks like he could be a Net Navi. You’ll still have to pay attention to mechanics… just for a much shorter amount of time. Bosses will continue to attack you as if nothing happened so don’t expect to walk in, spam a weakness, and be done with it. Using the right weapons will make quick work of any robot master but unlike past games, it’s not as simple as hitting them with a weakness and watching them become completely helpless against you.
The boss fights themselves are incredibly fun! Each boss fight consists of a first phase to get you warmed up, a phase where they make use of their gear (some bosses like Block Man have the Power Gear while others like Fuse Man and Acid Man have the Speed Gear), and then a final phase which turns things up just a little bit. I don’t want to spoil the other stages but each one has its own method of challenging the player all while adding fun to the experience. Other examples would be Tundra Man’s stage with slippery ice and howling winds that propel Mega Man through the level and Acid Man’s stage with underwater currents, instant death spikes, and pools of water that turn into damaging acid if you leave certain enemies alone long enough to poison them. Sure, you could Rush Coil but Mega Man won’t get spanked by a giant hand! Just like in regular Mega Man fashion, you play a game of rock-paper-scissors by going to each stage, beating the robot master, taking their powers, and testing them out on other robots to find out which one is weak to that weapon. You’re presented with the robot master select screen where we are introduced to our eight robot masters for the series: Block Man, Acid Man, Blast Man, Bounce Man, Tundra Man, Impact Man, Torch Man, and Fuse Man. With the opening story out of the way, you’re dropped right into familiar territory. Wily’s plans once and for all! Meet the Robot Masters Light’s robots and installs the now completed Double Gear system into them and it’s up to everyone’s favorite Blue Bomber to put an end to Dr. Wily is scheming on his next plot when he suddenly remembers the Double Gear system. Lights research on robotics, shunning Dr. Light feels that the technology is too unstable and dangerous. Wily wants to continue researching the Double Gear system but Dr. Wily are in Robot University working on their respective projects. Mega Man 11’s story focuses on the roots of the Mega Man series.
Platform: PlayStation 4 (Reviewed), Xbox One, Nintendo Switch, PC (Steam) That silence has FINALLY been broken and Capcom has delivered the next installment in the franchise: Mega Man 11!
Fans would have to look back to 2010 for Mega Man 10 to get their last fix from the classic Blue Bomber. It has been eight long years since we’ve received a brand-new game in the classic Mega Man series.